Races
All ten The Veil races compared by stat spread and tier, with reroll advice that tells you which rolls to keep for your class and which ones to reroll away.
Introduction
Race is the first decision The Veil asks you to make and the one you can least afford to get wrong, because your race sets the stat spread every later upgrade multiplies. Ten races are currently playable, ranging from forgiving all-rounders like Human and Goblin to specialist rolls such as Wraith, Veilborn, Gemhead and Obelite, and a Mythic tier sits above them as a rare, high-variance outcome. Rerolls are the only way to change your roll, and they are scarce, so this page focuses on the decision that actually matters: which races are worth keeping for a given class, which ones to reroll, and when to spend a free code reroll rather than farming for one.
Race Tier & Reroll Guidance
| Race | Tier | Keep Or Reroll |
|---|---|---|
| Human & Goblin | S | Keep on any starting account |
| Wraith & Veilborn | A | Keep for burst or sustain builds |
| Gemhead & Obelite | B | Reroll unless your class needs the niche |
| Mushling & Underling | C | Reroll once spare codes are available |
Race Keep List
Human & Goblin
Forgiving all-rounders that fit almost any class
Wraith & Veilborn
Specialists for burst and sustain builds
Gemhead & Obelite
Niche rolls that need the right build around them
Rare & Mythic Rolls
High-variance outcomes and what to do when you hit one
Core Mechanics
Race works as a multiplier on everything else in The Veil. Each race sets a stat spread that your class, weapon enhancement and enchantments then scale, which is why a mediocre race on a well-built class usually beats a rare race on an unfinished one. Rerolling is the only way to change it, and rerolls come from two sources: farmed currency and code rewards. The important mechanic is that rerolls bank safely, so there is no cost to claiming them early and no benefit to hoarding the free ones. The decision that matters is timing: spend them once you know which class you are committing to, so every attempt pushes toward a spread your build can actually use.
Advantages
Getting your race right early saves more time than any other single decision, because the stat spread sits underneath every upgrade you will ever buy. A race that complements your class makes enhancement and enchantment more efficient, which compounds across a full progression cycle. Free code rerolls are the other major advantage: unlike most resources in the game, they cost nothing but the minute it takes to redeem a code, so a player who claims the active list has real flexibility to move off a bad roll. Matching race to build also unlocks the specialist classes that only function with the right supporting stats.
Challenges
Race is the least transparent system in the game. Odds for rare and Mythic outcomes are community-reported rather than officially published, so any probability figure carries uncertainty, and the exact stat weights behind each race are only partly visible. Rerolls are scarce relative to how many attempts a perfect roll implies, which makes chasing a Mythic a losing plan for most accounts. Niche races add a second trap: they look strong on paper but quietly underperform unless the whole build is arranged around them. The practical risk is spending your entire early reroll budget before your class is even decided.
Frequently Asked Questions
Which race should I keep in The Veil?+
How do race rerolls work?+
Are Mythic races worth chasing?+
Quick Tips
Do not reroll before your class is chosen. Race stats multiply everything else in your build, so an attempt spent while you are still undecided can land on a spread that suits nothing you own, and rerolls are too scarce to waste on indecision. Bank the free code rerolls first so you can roll several times in one sitting once you know exactly what you want.
Claim code rerolls even when you are not ready to roll. They bank safely with no expiry, unlike the codes themselves, so redeeming early protects the reward while leaving you free to spend it once your class and gear are settled. The same logic applies to enhancement materials, which also bank safely and never lose value while you wait.
Read a race by what it trades away, not by its headline stat. Niche rolls push one number hard and leave the rest thin, which is fine for a specialised build and actively bad for a general farming character in the Maze. A flexible mid-tier race on a finished build beats a rare race you cannot support, every single time.
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